In the beginning, I'd slaughter every zombie I saw, but by the time I got to the city and found tight alleyways overrun with monsters, I began to just run from objective to objective. I listened for the screams of the infected or the roar of a damage sponge known as a "Thug." From that perspective, I was on the island not my character. I crept into and through each environment I came to, from beaches to sewers to jail cells. Dead Island's strength is in the world it creates. But Dead Island doesn't succeed because of its gore (though I liked the dismemberment). When you sit down to play, you'll choose one of four characters and for the next 20 to 30-some hours roam massive maps, take on interesting side quests, and chop the heads off hundreds of ghouls. The story didn't set my hair on fire, but everything else makes up for it. On a small island off the coast of Papua New Guinea, the dead walk.
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